aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa ac ad ae aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa af af ag ad ah af af aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ac ad ad ad ad ad ad ad ae aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ac ad ai ad ad ad ai ad ae aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ac ad ad aj ak aj ad ad ae aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ac ad ai ad ad ad ai ad ae aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ac ad ad ad ad ad ad ad ae aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa al al al al al al al aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
:aa
pix("underground/rock.png")
walk(0)
:ab
pix("underground/stair_up.png")
walk(1)
Action
move("rift2.txt", 13, 11)
hero("hero_w")
:ac
pix("underground/rock_e.png")
walk(0)
:ad
pix("underground/dirt.png")
walk(1)
:ae
pix("underground/rock_w.png")
walk(0)
:af
pix("underground/rock_s.png")
walk(0)
:ag
pix("underground/rock_se.png")
walk(0)
:ah
pix("underground/rock_sw.png")
walk(0)
:ai
pix("underground/dirt.png")
walk(0)
addpix("castle/column.png")
:aj
pix("underground/dirt.png")
walk(0)
addpix("castle/fire.png")
:ak
pix("underground/dirt.png")
walk(0)
addpix("furnishings/altar.png")
Action
set("dialog1", generic_dialog("Before you is a dark altar. Eternal flames \
surround it. There is a \
slight depression in the center and you notice that it fits the medallion. \
This is it, you decide. Are you ready? \n \
(1) Place the medallion. \n \
(2) Finish some other things first.", "1.png", "2.png"))
if(var("dialog1"), "=", 1)
	end()
endif
dialog("There is a brilliant flash and you pass out...")
dialog("You come around to a great quaking inside the cave. The walls start to \
collapse. You quickly shake off your stupor and rush out of the cave. \n \n \
The cave collapses behind you just as you escape. You look around. The \
world is suffering the ravages of the earthquake. You rush to the shore and \
look in the distance.")
dialog("It is there and it is moving swiftly. Greyor's continent. The one that \
he separated years ago. In a few hours it is done. You've rejoined the \
continents.")
dialog("But there is one more thing to be done. You must stop Greyor. You \
return to the Northern Post to rest and gather supplies.")
give("hp", stat("maxhp"))
give("ep", stat("maxep"))
dialog("You cross over to Greyor's side. His castle towers high in the \
distance. Hideous screams erupt from within.")
dialog("A chill travels down your spine as you approach. The only vision in \
your mind is your own gruesome death.")
move("rift_final.txt", 10, 7)
hero("hero_n")
refresh()
dialog("You ascend the keep's steps to find Greyor in his chamber at the top.")
dialog("'So you're the one who has ruined my plans. It seems I must kill you \
now.' \n \n With that, he summons two black dragons!")
run("rift_final.txt", 0, 0)
:al
pix("underground/rock_n.png")
walk(0)
